To this end, Nebuchadnezzar features a purpose-built monument designer that lets you construct your temple, gardens or whatever, building up floors, refining its look by placing doors and staircases, and even decorating with tiny trees, vases, braziers and so on.
You, meanwhile, can increase the prestige level of the city in general by constructing monuments.
Some citizens will only reside in your city if their potential home reaches a certain prestige level, increased by placing decorations. In addition to this more pragmatic side of urban planning, your cities also showcase the prestige of both your ruler and your populace. Over the course of your game you'll build butchers, carpenters, coppersmiths, breweries, wineries, tablet-makers (the writing kind, not the paracetamol kind), and many other building types, all of which require different resources that must be individually produced, transported, and distributed accordingly. The former can be tailored to store specific amounts of items, while the latter are used to transport items from one warehouse to another.ĭeveloper Nepos games does an impressive job of baking variety into the cityscape. As your city grows, warehouses and caravans become crucial to effective distribution of resources. It's basically bronze-age Deliveroo, which is somewhat counter-intuitive, but falls in line with Nebuchadnezzar's general emphasis on logistics.